Individual Games
Paired Relay 1 Two mirror-image courses are set with barrel, bucket,
and an open and shut container placed in some pattern. Riders take an object
they can carry to the barrel, place the object on the barrel, circle the barrel
and pick up the object (10 points). They ride to the bucket, drop the object
in the bucket from the left side of the horse (with their left hand), back the
horse up and position the horse with the bucket on its right side (10 points).
Dismount on the right side, retrieve the object from the bucket and remount
from the right side (10 points; 3 tries to mount, points reduced with each try).
Ride to the open/shut container, open it and retrieve one of the objects inside,
give it to the horse (10 points), and ride to finish (10 points).
Mini-Trail Course Obstacles and tasks include opening, closing, and putting up flag on a mailbox (10 points). Execution of a 360 degree turn, in a limited space, of a turn on the haunches or on the forehand (10 points. Sidepassing over a pole (front legs on one side of the pole; hindlegs on the other 10 points). Walking or trotting over poles (without touching the poles 10 points). Backing between poles to touch tail to fence or making a turn while backing between poles (10 points). Gait transitions at markers on course (10 points).
Team Games
Partner Race 2 horses, 2 riders, one stick, pole, rope, ribbon, etc.
Each rider holds one end of object and team rides a predetermined pattern. Pattern
will contain multiple markers. Course will be marked with optional changes of
gait, including halts and back-ups as well as upward transitions at or within
a limited distance from the markers. Course may also include one or more obstacles.
Each marker or obstacle will be given a point value; the number of options accurately
executed will determine the teams score for the game. If team overruns
a marker, or makes a transition well before a marker, or one or both member(s)
loses the object, no points are given for that marker.
Team Relay 1 Riders will be divided into two or more equal-sized groups. A hand-sized object that riders can carry will be transported along a predetermined course with markers and perhaps one or more obstacles, each of which is worth a specified point value. First rider must transport the object along the predetermined course to the second rider, pass off the object to second rider who then rides the course and so on until teams have completed the relay. The obstacles and optional changes that team members execute correctly add points to their teams score.
Savvy Tournament & Gymkhana Savvy Tournament Games - Tournament & Gymakhana Rules - Gymakhana Games Mounted Games Savvy Tournament Games Ground Games
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